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  Maker: Westwood Studios
  Title: C&C Generals
  Availability: Now
  Author:
  Date: 3-25-03
  Price: $49.99

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There are 4 parts to this review, please use the pulldown below to browse sections or simply hit "Next" at the bottom of each section to continue


Overview

Command and Conquer: Generals
Has Command and Conquer grown up? Or is the formula simply growing old?

In many ways Generals is the same Command and Conquer that real-time strategy fans know and love. But many Westwood, (now EA Pacific,) RTS players may be surprised by the number of departures the team has taken for their newest title.

 

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If you're intimately familiar with the C&C series, there are a few changes that will probably grab your attention. The first of is noticeable before the game is even run. Gone is the stylish, graphically intensive installation program of previous C&C games, in favor of the tried-and-true, (albeit somewhat boring by comparison,) InstallShield. Of course, this switch has no impact whatsoever on gameplay, but for us veteran Westwood strategy players it is a bit disappointing.

Another saddening decision, (at least in my own opinion,) is the removal of the excellent live-action cutscenes that have always played a prominent role in past Command and Conquer games. (Mission briefings and story descriptions are now done in-engine.) As a result of this, the plot now plays almost no role in the game. Basically, the Global Liberation Army (GLA) is bad, so China and the United States must put a stop to their chemical warfare and suicide bombings.

     
The last of the non-gameplay changes is the soundtrack. If you've ever played C&C, then you are most-likely familiar with the techno/rock music accompanying your frantic pointing-and-clicking. By contrast, the music in Generals consists of sweeping orchestral tracks, scored to fit the particular side the user is playing. (The Chinese soundtrack for example, has a distinctly oriental feel.) It works quite well. Despite all these cosmetic changes, the core game is very much classic Command and Conquer. The over-the-top, almost cartoonish armies, fighting with brilliantly unique and balanced units, complemented by powerful and terror-inspiring superweapons should make any diehard fan feel right at home.
 
What is immediately apparent is the influence that Blizzard's 'Craft series has had on Generals. There is now a builder unit for each side, and structures no longer have to be built within a certain proximity to the main base. The unit menu, previously on the right side of the screen, now scrolls along the bottom, and has a layout almost identical to Blizzard's. This interface is probably the weakest part of Generals; it takes up far too much of the screen and lacks some of Red Alert 2's features, like the "Select all unit type" and "Guard" buttons. True, these functions can be performed with the appropriate hotkeys, but it's nice to have them easily available. The interface is one of a few issues that give Generals a rushed feel. Much of the game (unit balance, path finding, enemy AI,) seems very polished, so it's surprising to see graphical glitches and menus that look like they could've been made in MS Paint.



 



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