 |
AMDReview Site News!
|
 |
Company(s): Visiontek
Product: Video Cards
Availability: N/A
Author: Demon
Price: N/A
Supplier: N/A
Date: 6-19-02
There are 6 parts to this review, please use the pulldown below to browse sections or simply hit "Next" at the bottom of each section to continue
From the Manufacturer
With its advanced nfiniteFX II engine, superior Accuview antialiasing techniques, and flexible nView display technology, the GeForce4 Ti GPU allows end users to experience radically immersive graphical environments complete with unique visual effects and the most realistic, life-like images ever experienced on a desktop PC.
Lightspeed Memory Architecture™ II
In case you are one to miss the obvious, this is level II LMA technology. That means even faster and smoother frame rates than level I. We are talkin' memory bandwidth boosted by up to 300%. Cha, that's fast. How? Z occlusion culling, fast Z clear and auto precharge (keep nodding your head like you know what that means.)
Accuview™ Antialiasing Engine
Here you have it. Mindmelting hyper-insane image performance and quality without worries of bogus jaggies and drains on the main (translated...the most eye-popping clear images available without slowing your computer down. Up to five times faster than the GeForce2 MX series.)
Specifications
- Controller: NVIDIA GeForce4 Ti 4200
- Bus Type AGP
- Memory 128MB DDR
- Core Clock 250MHz
- Memory Clock 444MHz memory
- RAMDAC 350MHz RAMDAC
- API Support Direct-X®,GL ICD® for Windows
- Connectors VGA, DVI, TV-Out
- 4.0 Billion texel fill rate
- 113 Million vertices/sec setup
- 7.1 GB/second memory bandwidth
Features at a Glance
- 3D Textures
- Shadow Buffers
- 4 dual-rendering pipelines
- 8 texels per clock cycle
- Dual cube environment mapping
- 128MB high-speed DDR RAM memory
- High-Definition Video Processor (HDVP)
- AGP 4X with Fast Writes
- AGP 4X/2X and AGP Texturing Support
- 32-bit color with 32-bit Z/stencil buffer
- Z-correct true, reflective bump mapping
- High-performance 2D rendering engine
- Hardware accelerated real-time shadows
- True-color hardware cursor
- Integrated hardware transform engine
- Integrated hardware lighting engine
- High-quality HDTV/DVD playback
- DVI output for flat panels
- TV-Out function
- Multibuffering (double, triple, quad) for smooth animation and video playback
- Microsoft DirectX® and S3TC® texture compression
- NVIDIA Unified Driver Architecture (UDA)
- FullL support in Linux
- Microsoft DirectX 8.1 and lower optimizations and support
- CompleteL® 1.3 and lower support
System Requirements
- IBM PC or 100% Compatible
- 266 MHz or higher CPU (AMD K6-2 or Intel Pentium II or higher)
- AGP 2.0 Compliant Socket
- CD ROM drive
- Windows 95 OSR2, 98, ME, NT 4.0, 2000, XP
- 64MB of RAM
 |
 |
|
|
|
 |
 |
| Market Watch |
 |
 |
 |
| -CPU AMD
|
| 2600+ and below |  |
| 2700+ and above |  |
| AMD MP |  |
| Opteron |  |
| Athlon 64 |  |
|
| -CPU Intel
|
| P4/XE 2.4 & up |  |
| P4/XE 2.2 & down |  |
| Celeron |  |
|
| -Memory DDR |  |
| -Memory pc133 |  |
-Hard Drive IDE (60G and lower) |  |
-Hard Drive IDE (80G and higher) |  |
| -CD/DVD/CDRWs |  |
| -nVidia video cards |  |
| ATI video cards |  |
| -LCD monitors: 15in |  |
| -LCD monitors: 17in |  |
|
AMD Motherboards
XP:nForce2,VIA KT600
Opteron: nForce3, AMD8000
64: nForce3, AMD8000, K8T
|
 |
|
Intel Motherboards
Latest Chipset: 875P
w/Graphics: 865G
VIA: P4X
ATI: 9100 IGP
|
 |
 |
|
|
|
 |
|
 |