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Homeworld who?
I’ve been putting off writing this review for over a week now. Why? Because I had no idea where to start. Hegemonia is one of those games that tends to defy description. At first glance it looks like a simple clone of Sierra Studio’s Homeworld; you command starships in real-time in a 3D space environment. However, upon playing, it becomes apparent that Hegemonia is something special. From DreamCatcher Games and Digital Reality, (the same team that developed the highly-acclaimed Imperium Galactica series,) comes an absolutely breathtaking and mind-spinning tactical gaming experience.

Minimum System Requirements:
OS: Windows98, Win2000, Windows ME, Windows XP
CPU: 600 MHz Intel Pentium III or AMD Athlon processor
RAM: 128 MB
CD/DVD-ROM Speed: 4x
Hard Drive Space: 550 MB available
Video: 16 MB Direct3D compatible video card
Sound: DirectX 8.0a compatible sound card
Input: Keyboard, Mouse
Supported 3D Cards: All NVIDIA GeForce cards, ATI Radeon, Matrox MGA-G550, Matrox Parhelia, Kyro II cards

Recommended:
1 GHz or faster CPU, 256 MB RAM, 16x or faster CD/DVD-ROM drive, 32 MB or greater Direct3D compatible video card, EAX-compatible sound card.

Test System:
AMD AthlonXP 1900+
1024MB PC2100 DDR
ATI Radeon 9700 Pro
Soundblaster Audigy
60GB Maxtor DiamondMax
Windows XP Pro SP1

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Walker, Minbari Ranger
Regardless of your science-fiction preference, be it Babylon 5, Star Wars, Star Trek or the like, every red-blooded sci-fi nerd loves it when gigantic starships pull up alongside one another andfire with a barrage of lasers and projectiles. Hegemonia captures this feeling so flawlessly it’ll make you giddy. The first thing that will grab you will doubtlessly be the visuals. The “Walker” engine is capable of some truly astonishing effects, with a display capacity of 100,000 polygons on-screen at any given time. Sunlight hits a planet as it rotates and night changes to day for the colonists on its surface. Squadrons of missile corvettes blast through space, the color of their engine exhausts indicating the empire for which they fight. Non-player ships like merchants and transports zip back and forth between planets. Even space itself feels like a living entity, filled with asteroid belts and nebulae. Of course, such ambiance is all well and good, but Walker truly shines when diplomacy fails and you’re forced to send your fleet into battle. I’ve seen ships and stations explode many, many times in Hegemonia, but I still let out a barely-audible “wow…” every time it happens. The game ran perfectly on our test system at 1600x1200, with all details maxed. Hegemonia is the most beautiful RTS I’ve ever seen, period. It’s hard to describe the level of detail, but I think these screenshots speak for themselves.

In Space, No One Can Hear You Whine
Hegemonia has an appropriate orchestrated soundtrack that helps to capture the epic feel of the game. The score also ratchets its volume and tempo up or down depending on the level of action onscreen. The voice acting is believable, and the sound effects are also fitting, but neither is anything extraordinary. Explosions (and there are a lot of ‘em) are handled well, and sound quite powerful, but on average the audio isn’t something you’ll be paying much attention to.

 



 

 


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