 |
| Manufacturers: |
ATI |
| Products: |
Radeon 9800 Pro |
| Availability: |
Now |
| Authors: |
|
| Date: |
4-02-03 |
| Price: |
$399 |
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There
are 5 parts to this review, please use the pulldown below to browse sections
or simply hit "Next" at the bottom of each section to continue
The
Radeon 9700 Pro was the first Graphics card released with a VPU able to
make full use of the features available with DirectX 9.0. This includes
Vertex Shader v2.0 and Pixel Shader v2.0. Technologies such as Smartshader
2.0 and Hyper Z III introduced with the 9700 Pro raised the bar for new
graphics cards, offering complex cinematic quality details at frame rates
that are as equally impressive. Since that time, ATI has refined those
technologies in the Radeon 9800 Pro, making it much more efficient at
performing complex tasks. Add to that higher core and memory clock speeds
and you have the makings of a graphics powerhouse.
With
Smartshader 2.1, the ability to create interactive lifelike animation
is even more possible than before. This new implementation on the 9800
Pro helps handle complex calculations more efficiently while rendering
imagery. In English, Visual Processing Units that do not support this
technique are less likely to create the same quality image at the same
frames per second. An image is comprised of thousands of pixels, which
are a collaboration of numbers calculated by the VPU. This starts out
as a simple 2+2=4, 4+4=8, and so on until this process reaches your screen.
Most gaming cards can only do this with error. (Ex. 2+2=3.5, 3.5+3.5=6,
etc.) The further down the line it goes, the greater the resulting error
becomes. This error results in pixel distortion, color deficiency, or
lack of images all together. This is why CAD cards make sure those mathematical
errors are not there so that the rendered image is crisp, without flaws
or missing details. The problem with cards geared toward CAD level applications
is they do not have the horsepower or instructional fortitude to do this
at the high frame rates that gaming requires.
The
R350 core (manufactured on the 0.15-micron process), can handle
these calculations better than its predecessor, the R300, can. There are
still eight pipelines for rending this information, but it does this work
much more efficiently with a higher memory and core clock. This efficiency
means it does not require bulky or noisy fans for increased performance
levels. By keeping the core on the .15u process, and raising the clock
speeds, ATI is able to keep cost on production to a minimum. This brings
up the question of what ATI could do with a .13 process. I guess we all
have to wait and see.
Smoothvision
2.1 technology derived from Smoothvision 2.0 is what makes this card
really shine. It optimizes the memory to be as efficient as possible under
heavy loads, such as anti-aliasing and high resolutions. This is something
you must experience in games, if you are a gamer, to really appreciate
the advantages. Even old games are revived when these features enabled.
Hyper Z III+ also controls memory bandwidth efficiency. This is
very important for upcoming games using the Doom III Engine, which will
implement real time shadows heavily. This method takes a lot of computation,
which eats up most of the memory bandwidth, thus showing the performance
bottleneck on most video cards. The Hyper Z technology helps control this
bottleneck by looking ahead and seeing what the next frame is going to
render and not painting all the pixels that are normally hidden from the
user's view, thus saving memory bandwidth.
The Radeon 9800 Pro has done some weight lifting, since it's slightly
larger than the 9700 Pro and
9500 Pro. However, it is slightly smaller than the FX. ATI has added a
few new heat sinks and an entirely new heat sink design for the VPU as
well. The fan however, is no louder than that found o n the 9700. The
power connector is a standard Molex connector, an improvement over the
old floppy power connection.
In this picture you can see the ATI 9500 Pro next to the
FX. There is a noticeable difference in size and weight between the
two cards. It will be interesting to see what NVIDIA has to offer in
order to compete with ATI's next generation. Keep your eyes peeled for
AthlonXP.com's upcoming FX review.
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change that was noticed, is the addition of this little dip switch. This
is for switching between PAL/NTSC, which is nothing more than the difference
in the American and European standards for video playback. This is not
always the rule, as some countries use both... I was hoping this would
do something else, like being a turbo switch or something for overclocking.
My hopes are dashed. Maybe the following definitions will explain this
better
· PAL - PAL (Phase Alternating Line)
is a video standard used in many countries around the world. When a VHS,
DVD or laserdisc is released using the PAL format it can have a maximum
resolution up to 625 lines with a vertical frequency of 50Hz. There are
different types of PAL standards, one of which uses a vertical frequency
of 60Hz instead of 50Hz.
· NTSC - NTSC (National Television System
Committee) is another video standard used in many countries around
the world. While it's not technically superior, it's more widely used
thanks to its use in the United States and a variety of other countries,
such as Japan. When a VHS, DVD or laserdisc is released using the NTSC
format it can have a maximum resolution up to 525 lines with a vertical
frequency of 60hz.
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