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BattleField Vietnam

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Battlefield Vietnam
  Maker:
  Title:
Battlefield Vietnam
  Availability:
Immediately
  Author:

  Date:
4-7-2004
  Price:
$39.99

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There are 6 parts to this review, please use the pulldown below to browse sections or simply hit "Next" at the bottom of each section to continue


Single Player

 

AI has been improved in Battlefield Vietnam but still suffers from inherent problems. On one occasion, three bots bail out of a helicopter at the same time to successfully storm a base. Because the bots all function as one unit as demonstrated here, they are a very difficult foe. On the other hand, they are very stupid individually. Bots follow simple rules, they will always assault the most valuable base and when they spot you, they will stand still and shoot at you until they are dead. Bots are terrible at driving and flying vehicles. These bots were also a problem in Battlefield Vietnam. On higher difficulty levels they are a little bit better but not by much. What really makes them difficult is their accuracy and ability to spot you no matter how many trees you are hiding behind. Even though this thought may sound discouraging; but then again, the game really isn't about single player.

 

Multiplayer

 

Multi-player in BF:V is an incredible experience. Battlefield has always been one of the most fun places to blow up your friends and with Battlefield Vietnam it still is. Fighting can be fast paced run and shoot action or cunning guerrilla combat. The engine allows for more tactical thinking, with better ways to use the maps to your advantage. Unusual tricks are bound to take place with the vast array of weapons. Vehicles can be used as tempting bate loaded with C4. Helicopters give the game a new dimension. Teamwork comes into play as bases can be taken over faster with several players as opposed to one. Overall, everything in Battlefield Vietnam seems to come together to make a very multi-player game.

 

HUD

 

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Battlefield Vietnam, like most games, has a Heads Up Display, commonly referred to as a HUD, which gives you all the information you need about how much ammo you have, your health, etc. The HUD contains a map, which shows the location of your team members, the bases, and the empty vehicles with your location in the center. You and your team mates are represented by an arrow showing the direction each of you are facing. Bases are shown by a flag of the team in the occupied base; bases that are not occupied are show by a white flag. A new feature in Battlefield Vietnam is a meter under the map that shows you how much time it will take to capture the base you are trying to catch. When you get close to a white or enemy flag, the meter will show up. Another new feature is the 3D Map. It sounds cool, doesn't it? Unfortunately the name is misleading. The 3D Map, when toggled on, merely shows you the direction and distance of all the bases and your teammates, however, it is not 3D. The 3D aspect comes in by placing an icon on the screen where the actual person or flag would be visible if there was no terrain and obstacles. The 3D Map is useful in determining who is friend or foe because only friends will have an icon when the 3D Map is activated.



 

Interface

 

Battlefield Vietnam has a new interface that works basically the same way as Battlefield 1942 but has somewhat improved. As with most games, the basic display and sound options are available. Setting your controls is slightly easier but still suffers from a small problem. In Battlefield 1942, controls were divided onto categories: Common, Infantry, Air, and Land & Sea. Each of those subcategories could have several pages if all the controls would not fit on the screen. In BF:V the controls have been made to fit on one screen, which is more convenient; however, a minor problem still exits. This minor problem is that if you use the same key twice and go to save, the game tells you that there is a "conflict" and you must search it out. Interface does not highlight the keys in conflict, instead you must hover the mouse over each control to find out.

Multiplayer search filters could use some improvements. Currently you can eliminate non-punk buster, password protected, non-dedicated and empty servers. You cannot narrow your search to a specific map to under a certain ping, additions that would definitely prove useful.

While you wait for a map to load, the load screen presents you with information on the tanks, airplanes, weapons, or about the war itself. This is a nice touch to keep you from getting bored while your map loads.



 

 




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