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There are 2 parts to this review, please use the pulldown below to browse sections or simply hit "Next" at the bottom of each section to continue



Setting up and Initial Impressions
by Richard "makit3d" Throgmorton

Without the movies available I was immediately dropped into them main menu where I could setup my controls. First thing I noticed was the abysmal speed of the cursor. Horribly slow. If there could only be one thing I would suggest for improvement it would be a better implemented menu cursor. Aside from this the configuration menus were fairly easy to navigate. They are setup in a type of hierarchy that doesn't revert to the menu heading when you switch back and forth between the game and menus. Quite handy when you are trying to tweak out the various control options or when you are trying to tweak out a specific game setting, like key bindings, while inside the game.

Images Courtesy of DreamCatchers Games www.dreamcatchersgames.comOne thing to note about the key bindings section is the split screen for default and alternate settings. In the default section you can change the keys but they will not actually change the settings. You have to set the alternate keys in order for your personal settings to be recorded. Doing this will also override the default and If you do set two keys the same you get an error message telling you of a conflict when you go to save. Apparently, there is an issue with the demo with people not being able to save their keys. I had no such problem.

Images Courtesy of DreamCatchers Games www.dreamcatchersgames.comFor this review I had the left the graphics settings alone (which were mostly at HIGH) and jumped into the game. From the very beginning I was genuinely impressed. I am a architectural illustrator for a design firm and when I see a game and its environment I am very discerning on its quality. Moving around this game I was very pleased with the detail and style. The character models were also well detailed and the textures were very well created. As you move around you get a great sense of the atmosphere the creators were looking for. A dark, depressing world torn apart by a seemingly never-ending, violent war. The design alone was worth the install troubles.

Images Courtesy of DreamCatchers Games www.dreamcatchersgames.comThe movements and attitude of the characters were on par with the rest of the game. When you look down at your feet you actually see your legs. When you go down a ladder the motions doing so are accurately modeled. You turn, bend down and place your hands to brace yourself, then you put your feet on the first rungs of the ladder and begin to descend. Nicely done. The act of moving up the ladder was similar, but in trying to so I often had to make the attempt more then once to get it to work. This appeared to be more of a timing issue but it would have been nice for it to be better implemented for quicker action rather than more realistic. It could become very frustrating in times of rushed combat.

Images Courtesy of DreamCatchers Games www.dreamcatchersgames.comCharacter movement was similar to Quake 3, but could use tweaking in the settings for smoothness. I found myself getting a headache after an extended period of time (40 min) as I did when I first played Q3. This may not cause a problem for many people, but for those who sometimes get headaches as I do may find a similiar problem here. Increasing the visual settings on my video card (using Radeon Tweaker) and making changes to the games video quality helped to alleviate some of the problem at the expense of fps. Those with faster video cards and similar, or faster, systems will have an easier time getting excellent video quality from Ironstorm. If I had to pick the base system for above average performance it would be a p4 1.8/athlon 1.5 with a R8500/GF3 ti4200.

Last Impressions and Conclusion

Images Courtesy of DreamCatchers Games www.dreamcatchersgames.comThe AI for the enemies appeared to be very well done albeit somewhat predictable. Your comrades are quick to get killed, or cowered in hiding inside the transport where start level 3, leaving you to battle the enemy alone. Not to say the enemy was easy to take out because on the hardest setting level 3 will prove difficult to get through. On the easiest setting level 3 still posed a small challenge but it was only useful in testing out the controls and in seeing just how far I could work with the my 'squad'. I would recommend at least the median setting if you want to have a decent experience from the game. For all out fun the hardest setting is a blast and highly recommended if you want to get the full experience of this game.

Images Courtesy of DreamCatchers Games www.dreamcatchersgames.comThe multi-player section was difficult to get a feel for. First, there were only a few servers available and they were continuously full. When I was able to connect to one it was usually done so with a high ping (I have a cable modem at 768/128). The framerates were still usable (around 50), but overall I could not spend enough time to put enough information together (or screen shots) to give an accurate review of its playability. Second, my p4 system died before I had a chance to really get into the MP side of Ironstorm. Look for an update on the multiplayer aspect in the very near future.

Images Courtesy of DreamCatchers Games www.dreamcatchersgames.comOverall I was impressed with IronStorm despite the mouse issues and the relative problem with the video settings. The AI is a blast to play against and more challenging then I would have expected and the maps included in the demo were excellent examples of a skilled mapper. I'm looking forward to playing the full version to see how deep the storyline goes. Hopefully, it will be as well done as the demo promises

Download the demo HERE.
Visit 4xstudio HERE.
Visit DreamCatchers Games HERE.
Images Courtesy of DreamCatchers Games www.dreamcatchersgames.com



 

 

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