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  Manufacturer:
  Product:
GeForce FX 5200
  Availability:
Immediately
  Author:

  Date:
7-10-2003
  Price:
$75.00

Discuss this review in our forums

There are 3 parts to this review, please use the pulldown below to browse sections or simply hit "Next" at the bottom of each section to continue


Setup

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If you're unfamiliar with the GeForce FX family, let me give you a brief rundown of the different GPUs. The 5200-based cards, like the one being tested today, utilize the NV34 core. These cards are meant as DX9-compatible replacements for the obsolete GeForce 4 MX line. Climbing up the performance ladder, we have the GeForce FX5600, based on the NV31 core, meant to replace the mainstream GeForce 4 4200/4400/4600 cards. The now-defunct 5800 line, using the NV30 core, was abandoned by Nvidia due to heavy criticism voiced by the press and gamers alike, as it was extremely loud, forcing the user to sacrifice the PCI slot directly underneath the card (its "FlowFX" cooling system was mammoth) and offered little performance gain in exchange for its rather large price tag. Its replacement, the FX5900 (NV35), is currently the most powerful gaming card on the market and is also the most expensive.

An advantage to using the GeForce FX-based cards is that they take advantage of various features offered in DirectX 9, such as high-level pixel and vertex shading and graphics processes like anisotropic filtering. The catch-22 here is that while such high-end graphics are supported on the FX5200, the performance hit you'd experience in real-world 3D gaming would be so high that it would most likely render the game unplayable.

I ran each benchmark at four resolutions to help you get a better feel for how the 5200 performs as the detail level is increased. I chose a card at a comparable price range, ATI's 128MB Radeon 9000 Pro to compete with Albatron's offering. All tests were performed using default settings (unless otherwise noted) on the following system:

 

Test System Configuration
Processor: AthlonXP 2200+
Motherboard: Leadtek WinFast K7NCR18D-Pro
Memory:

512MB DDR2700 Corsair XMS Platinum

Hard Drive: Maxtor DiamondMax 60GB
OS:

Freshly-installed Windows XP Professional w/ SP1

Drivers: Catalyst 3.4 / Detonator 44.03

 


 

Benchmarks

I'm sure you all know the drill here. We'll start off with 3DMark 2001 SE v330, antialiasing off.



After 640x480, the 5200 could no longer compete. How about we turn on 4-sample antialiasing?

Again, the 5200 holds up initially, but begins to lose ground after 640x480. The performance gap is much wider with antialiasing on, a trend that will continue throughout these benchmarks.


It's been my experience that the Comanche 4 benchmarking tool is very CPU-bound, but we can still see the tremendous difference here, especially with 4x AA on.

 

Close to a 20 FPS difference at 1600x1200? Ouch. I ran that one a few times just to double-check, and sure enough, the 9000 trounced the FX every time.


This is the first time I've used Codecreatures in a video card review and I must say it is a very demanding benchmark. A single score is generated by averaging the score of three different resolutions; 1024x768, 1280x1024, and 1600x1200.

A fairly close race, but the 9000 inched its way past.


GLExcess is a great tool for measuringL performance, a very important video card quality for us Half-Life and Quake players.

Other than 1024x768, the 9000 came out on top.


Since 3DMark 2003 is meant to primarily test DX9 cards, and the Radeon 9000 does not support the DX9 features that the 5200 does, this benchmark was only used to demonstrate the heavy performance drop experienced by the 5200 when antialiasing is activated.

 


For anyone looking to use this card for non-gaming 3D applications, I've included SPEC Viewperf 7.1. It's another photo finish, with the 9000 squeaking by with better performance.


We'll round-out the benchmarks with the Unreal Performance Test.

 


 



Check for pricing and availability


 




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